Large City: Năz Hevræ-jĭăn

Năz Hevræ-jĭăn

Năz Hevræ-jĭăn
Example KLEO architecture.
StateAlveria
ProvenceĚslorvogwin District
Sub ProvenceSowzǐkhìl Zone
RegionÉgäta-sdu Drunk Holt
Founded1065
Community LeaderLord Shèsè
Area196 km2 (78 mi2)
Average Yearly Temp26°C (78°F)
Average Elevation6460 m (21194 ft)
Average Yearly Precipitation201 cm/y (79 in/y)
Population46278
Population Density236 people per km2 (593 people per mi2)
Town AuraAbjuration
Naming
Native nameNăz Hevræ-jĭăn
Pronunciation/ˈhevræ/ /ʤə̝n/
Direct Translation[quality] [film projector]
Translation[Not Yet Translated]

Năz Hevræ-jĭăn (/ˈhevræ/ /ʤə̝n/ [quality] [film projector]) is a subtropical Large City located in Sowzǐkhìl Zone, Ěslorvogwin District, within the Alveria.

The name Năz Hevræ-jĭăn is derived from the Sylvin language, as Năz Hevræ-jĭăn was founded by Shèsè, who was culturaly KLEO.

Climate

Năz Hevræ-jĭăn has a yearly average temperature of 26°C (78°F), with its average temperature during the summer being a warm 30°C (86°F) and its average temperature during the winter being a pleasant 22°C (71°F). Năz Hevræ-jĭăn receives an average of 201 cm/y (79 in/y) of precipitation, most of which comes in the form of rain during the fall. Năz Hevræ-jĭăn covers an area of nearly 196 km2 (78 mi2), and an average elevation of 6460 m (21194 ft) above sea level.

Overview

Năz Hevræ-jĭăn was founded durring the late 12th century in fall of the year 1065, by Shèsè. The establishment of the new community went well, with no major obsticles durring construction.

Năz Hevræ-jĭăn was built using the conventions of KLEO durring the late 12th century. Naturaly, all settlmentss have their own look to them, and Năz Hevræ-jĭăn is no diffrent. The city's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Năz Hevræ-jĭăn is buildings are arranged arrounded highly ordered system of crampt paverstone streets which form hexical paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The city is the proud owner of a properly designed set of renforced walls made from mighty querried stone blocks. Their construction and material choices would make a dwarf weap with joy, for each and every part of the elaborate fortifications are purly functional and robust well byond reason. Even nonexperts can tell the walls are an excelent defencive structure. The city's exceptionaly well made fortifications are visibly old, but also obviously well maintained. Its likly the local malishia or garrison are tasked with routine mantance of the city's defences.

A look around Năz Hevræ-jĭăn makes it abundantly clear the city suffered something horrible some time ago. It’s a quiet city filled with closed scriptoriums, people quietly yet dejectedly reading in isolated places around town, and the occasional book laying in a heap of garbage.

Civic Infrastructure

Năz Hevræ-jĭăn possesses a city-wide Aethary Link which provides Aethary access anywhere within its metropolitan. This allows citizens who can afford the relevant devices access in their places of work, and rarely homes.

Năz Hevræ-jĭăn has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Năz Hevræ-jĭăn has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Năz Hevræ-jĭăn. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Năz Hevræ-jĭăn's parks.

Năz Hevræ-jĭăn has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Năz Hevræ-jĭăn.

Năz Hevræ-jĭăn has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Năz Hevræ-jĭăn has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Năz Hevræ-jĭăn has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Năz Hevræ-jĭăn has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Năz Hevræ-jĭăn has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Năz Hevræ-jĭăn has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Năz Hevræ-jĭăn has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Năz Hevræ-jĭăn's public wards, blessings, and other arcane systems.

Năz Hevræ-jĭăn has an Arts Academy which provides higher education in many fields including math, language arts, philosophy, engineering, and other such disciplines.

Năz Hevræ-jĭăn possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Năz Hevræ-jĭăn's grid is powered by a god's will and kindness.

Năz Hevræ-jĭăn possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Năz Hevræ-jĭăn has a first rate hospital which caters to anyone in need of long term medical care.

Năz Hevræ-jĭăn has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Năz Hevræ-jĭăn has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Năz Hevræ-jĭăn's natural decorations nor waterways.

Năz Hevræ-jĭăn has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Năz Hevræ-jĭăn has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Năz Hevræ-jĭăn has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Năz Hevræ-jĭăn is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Năz Hevræ-jĭăn's town hall was built using a different architectural style from the rest of the town. The style used is known for its buildings being predominantly formed through the combination of basic geometric shapes. However, it shown in the detailing given to the structures such as its characteristic tall columns, intricate detail, symmetry, harmony, and balance in their designs to an astonishing degree of precision. Decorative elements for the buildings tended to be built into the structure itself, making great use of fluting, frescoes, inlays, and embossing.

In Năz Hevræ-jĭăn birds speak prophesy.

The Stag, Emperor near Năz Hevræ-jĭăn are known to be more aggressive than normal.

Năz Hevræ-jĭăn's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves sex to channel Truename Magic energies of tier 1 via oratory performances.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 93
  • Farmers: 128
  • Farm Laborer: 272
  • Hunters: 154
  • Milk Maids: 136
  • Ranchers: 56
  • Ranch Hands: 120
  • Shepherds: 115
    • Farmland: 188814 m2
    • Cattle and Similar Creatures: 11569
    • Poultry: 138834
    • Swine: 9255
    • Sheep: 462
    • Goats: 92
    • Horses, Mounts, and Beasts of Burden: 4627

Craftsmen

  • Arms and Toolmakers: 94
  • Blacksmiths: 105
  • Bookbinders: 57
  • Buckle-makers: 64
  • Cabinetmakers: 110
  • Candlemakers: 149
  • Carpenters: 156
  • Clothmakers: 136
  • Coach and Harness Makers: 49
  • Coopers: 112
  • Copper, Brass, Tin, Zinc, and Lead Workers: 61
  • Copyists: 43
  • Cutlers: 39
  • Fabricworkers: 105
  • Farrier: 298
  • Furriers: 29
  • Glassworkers: 154
  • Gunsmiths: 97
  • Harness-Makers: 44
  • Hatters: 91
  • Hosiery Workers: 33
  • Jewelers: 53
  • Leatherwrights: 118
  • Locksmiths: 48
  • Matchstick makers: 73
  • Musical Instrument Makers: 67
  • Painters, Structures and Fixtures: 59
  • Paper Workers: 64
  • Plasterers: 63
  • Pursemakers: 81
  • Roofers: 48
  • Ropemakers: 47
  • Rugmakers: 43
  • Saddlers: 82
  • Scabbardmakers: 93
  • Scalemakers: 50
  • Scientific, Surgical, and Optical Instrument Makers: 29
  • Sculptors, Structures and Fixtures: 45
  • Shoemakers: 42
  • Soap and Tallow Workers: 162
  • Tailors: 342
  • Tanners: 57
  • Upholsterers: 67
  • Watchmakers: 65
  • Weavers: 154
  • Whitesmiths: 36

Merchants

  • Adventuring Goods Retellers: 32
  • Arcana Sellers: 32
  • Beer-Sellers: 63
  • Booksellers: 71
  • Butchers: 128
  • Chandlers: 112
  • Chicken Butchers: 120
  • Entrepreneurs: 48
  • Fine Clothiers: 128
  • Fishmongers: 118
  • Florists: 27
  • Potion Sellers: 74
  • Resellers: 171
  • Spice Merchants: 61
  • Wine-sellers: 92
  • Wheelwright: 70
  • Woodsellers: 44

Service workers

  • Bakers: 289
  • Barbers: 237
  • Coachmen: 67
  • Cooks: 185
  • Doctors: 101
  • Gamekeepers: 69
  • Grooms: 40
  • Hairdressers: 159
  • Healers: 108
  • Housekeepers: 140
  • Housemaids: 257
  • House Stewards: 149
  • Inns: 44
  • Laundry maids: 84
  • Maidservants: 154
  • Nursery Maids: 85
  • Pastrycooks: 159
  • Restaurateur: 192
  • Tavern Keepers: 210

Specialized Laborer

  • Ashworkers: 64
  • Bleachers: 42
  • Chemical Workers: 26
  • Coal Heavers: 102
  • In-Town Couriers: 110
  • Long Haul Couriers: 105
  • Dockyard Workers: 96
  • Gas Workers: 22
  • Hay Merchants: 38
  • Leech Collectors: 130
  • Millers: 100
  • Miners: 100
  • Oilmen and Polishers: 72
  • Postmen: 105
  • Pure Finder: 62
  • Skinners: 132
  • Sugar Refiners: 26
  • Tosher: 73
  • Warehousemen: 144
  • Watercarriers: 101
  • Watermen, Bargemen, etc.: 140

Skilled Laborers

  • Accountants: 60
  • Alchemist: 66
  • Clerk: 88
  • Dentists: 48
  • Educators: 130
  • Engineers: 63
  • Gardeners: 49
  • Mages: 35
  • Plumbers: 49
  • Pharmacist: 56
  • Professors: 20
  • Scientists: 34
  • Wizards: 20

Civil Servants

  • Adventurers: 44
  • Bankers: 64
  • Civil Clerks: 105
  • Civic Iudex: 51
  • Consultants: 30
  • Exorcist: 115
  • Fixers: 54
  • Kami Clerk: 91
  • Landlords: 89
  • Lawyers: 58
  • Legend Keepers: 77
  • Militia Officers: 308
  • Monks, Monastic: 140
  • Monks, Civic: 149
  • Historian, Oral: 112
  • Historian, Textual: 52
  • Policemen, Sheriffs, etc.: 105
  • Priests: 177
  • Rangers: 63
  • Rat Catchers: 74
  • Scholars: 71
  • Spiritualist: 85
  • Slayers: 25
  • Storytellers: 162
  • Military Officers: 144

Cottage Industries

  • Brewers: 149
  • Comfort Services: 177
  • Enchanters: 51
  • Herbalists: 50
  • Jaminators: 154
  • Needleworkers: 154
  • Potters: 75
  • Preserve Makers: 144
  • Quilters: 65
  • Seamsters: 220
  • Spinners: 118
  • Tinker: 51
  • Weaver: 125

Artists

  • Actors: 47
  • Architects: 18
  • Bards: 70
  • Costumers: 27
  • Dancers: 55
  • Drafters: 29
  • Engravers: 37
  • Fine Furniture Carpenters: 23
  • Glaziers: 49
  • Inlayers: 44
  • Musicians: 121
  • Painters, Art: 23
  • Playwrights: 48
  • Sculptors, Art: 41
  • Wood Carvers: 149
  • Writers: 154

Produce Industries

  • Butter Churners: 159
  • Canners: 128
  • Cheesmakers: 165
  • Ice Merchants: 20
  • Millers: 94
  • Picklers: 75
  • Smokers: 58
  • Stockmakers: 49
  • Tobacconists: 72
  • Tallowmakers: 100

17456 of Năz Hevræ-jĭăn's population work within a Foundational Occupation.

25583 of Năz Hevræ-jĭăn's population do not work in a formal occupation, but do contribute to the local economy. 3239 (7%) are noncontributers.

Points of Interest

Năz Hevræ-jĭăn is uncommonly rich, not only for the gentry but for the common citizens as well. They may produce a valuable good, oversee precious resource extraction, have special economic favors from the ruler, or simply have inherited a vast body of infrastructure. Their neighbors likely view them with envy, and outside raiders and exploiters find them an ideal target.

POI

History

In time immemorial, reportedly some time during the early 2nd century a great windstorm struck Năz Hevræ-jĭăn. Its winds were so great they picked up unsecured objects and flung them with enough force to smash brick and skull alike. Buildings collapsed under the gale, burying countless people alive. The storm's devistation was focused on the area arround Năz Hevræ-jĭăn, which lost 267 people, 179, and 43 livestock in the disaster.. History remembers the strom as The Storm of Grieving.

History